PvP Skins to get while you can
Armor - Light
Armor - Medium
- Guild
slightly different from PvE.
- Stalwart pain to get in
PvE (personal story).
- Commando pain/impossible
to get in PvE (personal story).
Armor - Heavy
- Guild slightly
different from PvE.
Weapon - General
- Order weapons are easier to get in PvP, probably not worth crafting
specifically though.
Weapon - Axe
Weapon - Dagger
- Sai costs 45g (need r60).
Weapon - Focus
None
Weapon - Greatsword
None
Weapon - Hammer
None
Weapon - Harpoon Gun
None
Weapon - Longbow
Weapon - Mace
None
Weapon - Pistol
None
Weapon - Rifle
Weapon - Scepter
None
Weapon - Shield
Weapon - Shortbow
Weapon - Spear
None
Weapon - Staff
Weapon - Sword
- Fiery Gladius costs 160g.
- Runic Blade costs 800g req.
Rank 70 but you can get tokens through salvaging t2 cultural (gamble).
- Affliced Blade costs 100g
not sure how/if possible to get.
- Flamberg costs 100g again not
sure how/if possible to get.
Weapon - Torch
None
Weapon - Trident
None
Weapon - Warhorn
None
Notes
One final gamble I will mention is skin items which can be turned into any
armour class. Usually obtained from the gem store (Magnus's eye patch, Nightmare
shoulders) but sometimes obtained from PvE (Island shoulders, Mask of the
Night) these items are a one use transmutation in PvE that forces you to select
an armour class. If you use them in sPvP it creates three items instead of one
- one item for each armour class. It's possible that you can have three armour
classes of these items (once the two systems are merged) if you unlock them in
sPvP instead of PvE. It's a gamble because we don't know how the final system
will work (then again, this entire list is a gamble).
- source